Classic Amiga Games – James Pond 2 Robocod

The is the first post of Classic Amiga Games, where I look at some of my favourite Commodore Amiga Games.

Our first game was released in 1991 James Pond Robocod 2, is the second game to feature James Pond, (I never played the first one) and is an all time classic game, and not just for the Amiga. Robocod has been released on multiple platforms, it can be enjoyed on no less than 10 systems including the Commodore C64, MegaDrive/Genesis, SNES, Gameboy, Nintendo DS and PlayStation.

It is a platform game where our fishy hero must retrieve the Christmas toys Dr Maybe has stolen. This time however James Pond is now part fish, part machine, which gives the game it’s Robocod subtitle. Although rather than being a cyborg cop from the future, he has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

Before we getting into the game play, there is an interesting note about the game. The UK version of the game contained product placements for Penguin Biscuits, with most notably the Penguins providing the narrative during the introduction sequence.

The main game area is the outside of a castle. At first only a few doors are open, each leading to a level. Completing the levels opens up more doors. Each level has a distinctive theme, such as sporting goods, candy and aircraft. On each levels you must locate the items hidden by the Dastardly Dr. Maybe. There is a large number of brightly coloured and very well designed levels, so it’ll take a good few hours to play through the game. After completing two worlds (each of which has three sub levels), a big (but cute) boss must be faced. There are also Power-ups such as wings, (flying ability) and umbrellas (floating) to collect and the enemies are varied across the levels, and fit the theme for example the birds on the games level, have playing cards for wings. The game also has many hidden sections and a lot of levels had a secret exit, giving you plenty of reason to continue playing the game after you completed it.

The game has lovely colourful cute graphics, perfectly suited to this Christmas themed platformer. The Amiga version also benefits from a copper backdrop adding even more colour (the console versions suffered with repeating teddy bear backgrounds on a lot of levels, which could be confused with the teddy bear platforms which used the same graphic). It also has excellent music by the late great Richard Joseph, feature cute and bouncy circus music and some brillant and funny Robocop theme parodies.

In summary this an great example of what every platform game should be like. Colourful, cute, Charismatic, charming, original, imaginative and must of all fun. Check it out, with it being out for modern formats such as the Nintendo DS, you have no excuse to miss out.

My Top Commodore 16 and Plus/4 Games

Commodore plus4

I didn’t always have a Commodore 64, in fact I didn’t get a C64 until 1988 when my mother was left a small amount of money in by recently deceased uncle.  Before I got the c64 I did own it’s cheap and cheerful little sister a Commodore Plus/4 (connect to a black and white portible TV). The Plus/4 along with it’s brother the Commodore 16 were Commodore’s entry-level replacement the VIC-20. Unfortunately both computers were a big flop, and were discontinued very quickly.

The Plus/4 wasn’t as powerful as C64 despite a 75% faster  processor, a better basic language, and 115 colours (99 more than the c64), as it had no sprite capability and a much weaker sound chip, but this didn’t stop game developers creating some great games for both the Plus/4 and the C16.

Here’s some of the great games I enjoyed playing during those years.

Spore ScreenshotSpore

Spore was an simplified Gauntlet clone style maze game. It was also available on the for the Commodore 64 and ZX Spectrum, with the C16 version being exactly the same as the C64 version (except for the music) and in many ways better than the ZX Spectrum version released by Mastertronic in1987.

A great feature was the game included a level editor for users to create their own maps, which kept me happy for many hours.

A remake of Spore for PC is available from the tdbsoft website.

Kikstart c16

Kikstart

Kikstart  is a motorcycle trials racing videogame based on the BBC Television series of the same name.  The basic premise of the game is to control a bike using acceleration, braking, “hopping” and “wheelies” to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres.

The commodore C16 version  of game, despite being inferior to the c64 version, was  so popular it was  recently converted to the C64.

Treasure_islandTreasure Island

A release title for a Commodore Plus/4 (the game was not available for the C16),  obviously based on the book by Robert Louis Stevenson. In the game, the player takes on the role of Jim Hawkins, and has to battle through hordes of pirates before a final showdown with Long John Silver. The game view did not scroll, but used a flip-screen style.

None of the pirates moved around, but some of them would throw a cutlass at Jim if he moved in range. The pirate in question did not lose his cutlass if he does so – he always had another to use himself. A pirate would very rarely throw more than one cutlass. If Jim was hit by a cutlass thrown at him, or if he touched a pirate, he would lose a life and start again from the beginning of the screen. However, if he moved out of the way in time, the cutlass would land on the ground, and he would be able to throw it at a pirate of his choosing to kill him. A killed pirate disappeared, thus allowing Jim to pass.

This game was great fun and every bit as good as the ZX Spectrum, and Commodore 64 versions.

Way of the Exploding Fist Title ScreenshotWay of the Exploding Fist

A commodore 16 game in which The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears somewhere in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights were not won using the energy bar style found in modern fighting games but instead the player needed to get two complete yin-yang symbols. Any move that connected with the opponent would end the round, a loosely timed or borderline kick or punch would obtain half a yin-yang icon, while a well executed move would obtain a full icon. Two complete icons ends the bout and the player progresses to the next level.

The much better C64 version of the game was successfully converted to the Plus/4.

Icicle Works ScreenshotIcicles works

This  plus/4 only title was a boulder dash clone where you take the role of Santa Claus trying to retrieve his Christmas Presents, but watch out for those Polar Bears and Penguins one touch from them makes you explode into Christmas Presents.

This game was so much fun even my mother liked it and she still remembers it to this day. She wanted me to get it for the Nintendo DS that bought for her last birthday.

Commando ScreenshotCommando

Commando was a Commodore 16 conversion of the Arcade game of the same name. Unlike the arcade this game did not scroll and only included five single screen levels. Despite this it was very difficult and I don’t think I ever completed it.

A plus/4 conversion of C64 version of the game has been created by the same guy who converted Exploding Fist

Saboteur

When you purchased Saboteur! you got two versions of this game. A C-16 version and an enhanced plus/4 only Version.

The plus/4 of the game is exactly the same as the other 8bit versions of the game, and it is therefore great looking game. The Commodore 16 version is frankly a load of old pants. The game was originally designed to run on computers with at least 48k of ram, so it looks terrible (see screenshots for details) and is missing elements, for example you cannot kill the guard dogs or use a joystick. This version occupies nearly every single byte of memory on the C16.

Saboteur C16 version

The player controls a saboteur, trained in ninja arts. His task is to break into a central security building (which is disguised as a warehouse) and steal a floppy disk that contains the names of all the rebel leaders. The saboteur arrives at the warehouse by rubber dinghy and must fight through the building to obtain the disk and then escape via a helicopter on the roof (optionally setting a bomb to destroy the building for bonus points). All of this must also be achieved against a time limit.

Finders Keepers ScreenshotFinders Keepers

Finders Keepers was the first game in the Magic Knight series of games (the others being  Spellbound, Knight Tyme and Stormbringer) and was release as part of Mastertronic’s excellent 199 range (called because it only cost £1.99 to buy)

It’s a platform game with some maze sections. The hero starts in the King’s throne room and is transported, via a teleporter, to the castle. The castle is made up of two types of playing area: flick-screen rooms in the manner of a platform game and two large scrolling mazes.

The C64 version of the game has three possible solutions. Unfortunately they had to cut a lot of things out from the C16 version, so it end up with only one, but it was still a great game

Soccer Boss

This was the first Football Manager game I’ve ever owned. Sure, I had played Football Manager on the C64 and Spectrum, but this game was a generate beyond that, so it had lots more features. In it you start in the fourth division and have to take your team from the bottom to the top. the FA cup is in there too.  Winning the top division got your to play in European Cup, not that I ever did that.

The funny thing about this game is that it was written in basic. So you could break it, and re-write it if you wanted.

Spiky Harold Screenshot

Spiky Harold

Spiky Harold was the first video game hedgehog and he was brought to us by Firebird software in 1986. In this classic 2D platform game you must help a Harold find enough food to go into hibernation for the winter.

Each of the chambers beneath the hedgerow contains an item of food which Harold can eat. However, he must avoid the creatures who will try to stop him, as well as conkers, sulphur clouds, bouncing balls and peeping periscopes. On his travels, Harold may find some coins which will give him extra lives, and wine glasses that will make him drunk.

A PC remake of the game is available to download

Tazz ScreenshotTazz

Tazz is a little bloke from a cowboy company ‘Bug exterminators Unlimited/Unreliable’ who has been miniaturised into a computer to gate crash a wild party hosted by a really nasty bunch of bugs. All may look easy but it soon becomes obvious that those bugs have a slight personality clash with Tazz and given half a chance will give him the touch of death.

Mindless and very silly, but most of all fun.

ThrustThrust

If you had a 8 bit computer you will have already heard of Thrust. It  is a classic 2D dimensional physics based game. The player’s aim is to maneuver a spaceship by rotating and thrusting, as it flies over a landscape and along corridors.  It was originally programmed on the  BBC Micro and Acorn Electron, but it was converted to most 8bit computer such as the  Commodore 64, ZX Spectrum, Atari and Commodore 16 as well as the Vectrex and Atari 2600 game consoles. Due to the games simple concept all the versions of the game are pretty much the same, although the commodore C64 would probably be consider the best version as it had great peice of music from Rob Hubbard.

Playing PC games with a Wiimote

I’ve found out recently that it is possible to use a Wiimote to play PC games, so I thought I would share.

What you’ll need

A Wiimote
A Bluetooth Enabled PC (or Bluetooth Dongle)
BlueSoleil bluetooth software (this method doesn’t appear to work for me with Microsoft’s own Bluetooth Stack)
GlovePie  

Connecting the Wiimote

Make sure your  Bluetooth is turned on.

There should be a Bluetooth Places icon on your desktop. Click it.

bluetooth.png

Before connectting the Wiimote, it needs to be discovered and added to bluetooth places. This needs to be done once for all Wiimotes you are planning to use. Just click the Search Devices icon. A torch icon will indicate that the software is searching for bluetooth devices.

 

search.png

Now press buttons 1 and 2 on the Wiimote. This will put the Wiimote into discovery mode, so that bluetooth software can find it. A new bluetooth device, called Nintendo RVL-CNT-01 will appear in bluetooth places now. If you have problems getting your Wiimote connected, try pressing “1″ and “2″ on the wiimote first and then click on the “Search Devices” icon.

Right click on the icon and choose Connect.

connect.png

A window should pop up, stating that the software is trying to connect to the Wiimote. Again press 1 and 2 on the Wiimote.

connecting.png

When the connection attempt is successful, the blue parts of the Nintendo RVL-CNT-01 and the My Device icon will turn green. The Wiimote’s LEDs will continue flashing.

connected.png

Configuring the Wiimote

You Wiimote is not connect to your PC, so now you need to configure it using GlovePie

Extract the GlovePie zip file to a new directory. 

Run the GlovePIE.exe file you extracted. 

Choose File > Open from the GlovePIE menu, and load the TestWiimote.PIE file. 

Press the Run button. The title bar should say “[Running]“, the Run button should change to a stop button, and the “debug” box should appear next to the stop button. 

Move the Wiimote around and see if the values in the debug box change. They should be horizontal, vertical, and forwards-backwards movement in that order. Gravity also affects them. 

 Go to any program (notepad will work) and try pressing the buttons on the Wiimote. They should emulate the appropriate keys on the keyboard. 

When you have finished, click the Stop button in GlovePIE. 

Once you confirm this is working you can try one of the many other GlovePie Scripts in the Wiimote Scripts directory, or you can define your are own script as I have done below.

These keys can be defined however you want (check  the wiili forum for more details). When you are happy press the run button.

You should be able to configure the Wiimote to do almost anything. You can even use the Wiimote to play emulated games.  Early today my son and I have been playing Wizball and International Karate using WinVice and Golden Axe and Gauntlet using Kega Fusion.

Pong to Kong

 pongtokong1During this weeks school half-term holidays the boy, my big sister and I visited the Pong To Kong exhibition at Dorman Museum. This exhibition traces the origins of electronic games in 1972 up to the present day.  (The title would suggest it goes from Pong (1972) to Donkey Kong (1981) but I guess they couldn’t find  a modern game to rhythm with Pong)

It has lots of computers, consoles and handhelds on display (Over 100) and even lets you try out some.  Computers such as the Philips G7000 (I had one of these), C64 (surprisingly the king of computers does not have pride of place, or a crown or anything), Spectrum (a 48k rubber keys type, my favourite),  BBC micro, but interestingly no Amiga or ST.

All the major game consoles are also on display in generation order, from Magnavox Odyssey and Atari 2600, to Sega Master System and Nitendo Entertainment System all they way to Playstation 3 and Wii (although curiously the XBox 360 is missing despite the XBox being displayed in the generation before). There is a lots of handhelds from the Game and Watch to the Nintendo DS via the Atari Lynx and the bizarre Nintendo Visual Boy.

The exhibition also has a stand briefly looking at how a modern game is made; the development of the microprocessor; and the history of Blitz Games Studios, a British independent games developer set up by the Oliver Twins best known for creating the Dizzy series of computer games.

The pnly problem I have with the exhibition is that is a bit small, but other than that I would recommended if you are on Teesside before it closes on 28th June 2009 you should go and see it especially if you have kids (the boy loved it).

When (fantasy) worlds collide

There is only a few games series out there that I believe are still worth paying for. Command and Conquer is one of those series, so I was happy to here there is an addition to the series, called Red Alert 3 Uprising, on it’s way.

Then I saw this;

Yes, that’s the ‘Nature Boy’ Ric Flair himself. He plays Commander Hill, one of the commanders that the players must take on in the Commander’s Challenge feature. Can you imagine his live action cut scenes? “I’m a tank ridin’, fighter jet flyin’, kill stealin’, wheelin’ dealin’ son of a gun. WOOOO!!” or “To be the Commander , you’ve gotta beat the Commander” or maybe not.

Anyway this is such great news, that even the news that cast still includes that awful Gemma Atkinson, and has added Holly Valance (Australia’s Gemma Atkinson) doesn’t take the shine off it.

Catching up

This is one of those quick catch up posts. I’ve had trouble writing new stuff recently, but I’ve still got loads of posts in draft I hope to have published soon.

Well there has a fair bit going on since my last proper update. A week in Ireland, two weeks working from Newcastle, one week in Tamworth and Lytham, and a weekend trip to Ireland for Bills and Ciara’s wedding.

Yes, again most of my time has been taken up with work related stuff but I during this time I managed to get back on the Wii Fit for the first time in ages (45 days). I was very surprised to find out that I’ve lost two pounds and I’m at my lowest weight for over two years. 

I also managed to have a couple of nights out while I was away with work, and made my long awaited return to Karaoke. I wanted to have a go at doing The Scatman (as it were) or The safety dance but they didn’t have them so I sang Cotton Eye Joe and Girls Aloud’s Love Machine. I believe you are going sing badly you might as well sing something bad.

In the last update you’ve seen some of the Website stuff I’ve been working on. I’ve also being playing with the design of this blog a bit, but I’m far from finished it with it yet.

Wii Fit and OneHundredPushUps – No Progress

I’ve was keeping up with my Wii Fit, every day without fail. So much so in-fact, that it was becoming a bit of chore. So I decided to take a little break from it, however because I’ve been a bit busy with work/procrastinating/travelling, I’ve gone a week with out Wii Fitting or doing my OneHundredPushUps, which is a much longer break that I wanted to take.

Now I can’t restart the Wii Fit today as the living room (where I do my Wii Fit, because it’s the only room in the house with a Television) currently looks likes a building site. The ceiling is being replaced as being as it has been cracking and falling down for the last few months, but hopefully it should be done and dusted (or rather de-dusted, if that is a word and not just a map on CounterStrike) by the end of the day.

When I do restart the Wii Fit I have decided that I will also only weigh myself once a week, as the daily weigh-ins can be confusing and damaging to my movitation. I can lose 2 pounds one day and then put it all straight back on the next. I will also need to retake the OneHundredPushUps test and restart doing that as soon as possible.

I have also come to the conclusion if I’m serious about losing weight and getting in shape, I need to go to the gym on a regular basis. So I’m going to get a bit of money together and join the local council run Gym, it is the one I went to previously and it is very good. The current plan is to get myself a annual membership for my Birthday in August.

My Top 10 Games of all Time

Inspired by a post in the forum I decide to see if I could pick my ten favourite games of all time. It’s been very difficult choosing, but here they are in no particular order.

Gordan FreemanHalf Life

The Half Life series is a definite FPS series. To create a single FPS games that is outstanding and ground breaking is a great achievement but to create three (Half life, Half Life 2 and Portal) is nothing short of amazing (and that’s not including the Half Life 1 Spin offs and Half Life 2 episodes). We are all waiting impatiently for Half Life 2 Episode 3

Counterstrike

Counterstrike is my favourite On line game and then only one I play on a semi-regular basis. An multi-player FPS game without instant respawning an endless supply of ammo makes this game the thinking player’s multi-player shooter.

Command and Conquer gamesCommand & Conquer

Westwood invented RTS (real time strategy) games with Dune 2, and then under the Command & Conquer brand they turned into a brilliant franchise. I have loved pretty much all of Command & Conquer games except for Tiberian Sun, even after Westwood disappeared into the behemoth that is EA.

Civilization

This was a game you could start at 6pm one evening for a few turns and then you would discover it was 6am the next morning. I did this myself on the Amiga version in the 90′s, and have been doing it again recently on the DOS based version. I find the newer versions to be too bloated to be as much fun.

Championship Manager

I spent a lot of the mid 90’s playing this Championship Manager 93/94 on the Amiga, in one, two and three player modes . I find the newer version of the game to be to far too complex and demanding of my attention and time, but this game will always hold a special place in my heart.

Grand Theft Auto

A lot has already been written about the Grand Theft Auto series, but the best thing about all these games is the ability to freely roam in a large city environment and of course the ability to commit crimes and random acts of violence. It’s a very therapeutic experience, it almost makes up for the huge delay in releasing the games on the PC.

Final Fantasy VII CastFinal Fantasy VII

This is the Game the Introduced myself and the rest of the Western world into Japanese RPG games and changed the face of gaming, also the only game to spawn a movie follow on.

Stephen Spielberg said in 2004 “I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17″. Which just goes to show how Spielberg knows little about gaming and nothing about about the death of Aeris.

Tomb Raider

Another game that had a huge impact, taking a Prince of Persia genre of games from the two to three dimensions and giving the PlayStation a must have flagship title.  The sad part of the Tomb Raider is Lara Crofts laughably overly large breasts and the publicity they attracted in the mainstream media which still last today could be the thing the game is best remembered for.

Wizball

I had to pick a Commodore 64 game for this list, and choosing one was a very difficult thing to do (so much so I’m going to do a post about my favourite C64 games). However after a long battle Wizball came out on top. It won, not just because of the game’s bold originality (there still isn’t a game like it today), it’s great graphics or it’s brilliant Martin Galway soundtrack (The game over tune make a great message alert for my mobile phone) but because of it’s sheer playability. A game so good it won ZZAP!64 magazines’ Game of the Decade.

Wizball ScreenshotTurrican 2

I also had to choose a Commodore Amiga game, and again choosing one was a very difficult thing to do (look out for a post about my favourite Amiga games too). Turrican 2 is very well qualified for this list. It has brilliant graphics, an awesome soundtrack by Chris Hülsbeck, great level design, huge end of level bosses, varied game play (One level is a side scrolling shoot’em up) and amazing playability.

I struggled over this list for weeks, so excuse me if I missed something out. I suspect Super Mario Galaxy would have made this list if I’d play it a little more over the passed few weeks. Look out for more top game lists coming soon.

Wii Fit day forty something, probably.

That’s forty something days since I first played the game, not forty something days I’ve been training. In hindsight that would have made much more sense as a title.

Anyway I’ve been training everyday without fail (excluding the weekends) on Wii Fit, and I’ve managed to beat some of previous bests, thanks to the motivation I got from the Wii fit thread on the forum where people have been posting their High Scores.

I briefly got my fit age down to 25, I’ve done over 10 hours training and unlocked the Bronze Fit Pig for my efforts,  but most importantly I’ve managed to get a prefect score on Heading (Normal)

Wii Fit High Score.